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Thor Video Prompt

Use the uploaded start frame as the exact opening frame and the uploaded end frame as the exact final frame. Use the reference video only for the hammer’s kinetic flight and close camera-follow movement.

Create one continuous 5-second photorealistic shot. The hammer briefly vibrates on the planter, its strap flutters, then it lifts vertically into the air before accelerating forward.

The hammer must fly high through the visible open gap between the tree foliage on the left and the apartment building on the right. Do not make it travel low, slide along the ground or drift sideways. The flight path should be: rise upward, fly through the centre gap between the tree and building, then curve downward toward the woman standing on the footpath.

The camera stays tightly locked behind the hammer throughout, keeping it centred while following the same fast kinetic movement as the video reference. Use smooth acceleration, strong depth, foreground parallax and natural directional motion blur.

Preserve the hammer exactly: same grey metallic head, orange handle, fabric strap, size, shape, textures and colours. No redesign or uncontrolled spinning.
The woman must remain exactly identical to the uploaded end frame: same face, hairstyle, skin tone, body shape, brown top, blue jeans, white shoes, expression and proportions. She is already standing in the exact wide-legged pose shown in the end frame.

The hammer approaches her raised hand and rotates only enough to align the orange handle with her palm. She catches it in one clean Thor-like movement with a very subtle impact reaction.

The final moment must strictly match the uploaded end frame: exact woman, exact facial identity, exact body pose, exact arm and hand positions, exact hammer, storefront, palm tree, plants, pavement, camera angle, framing and composition. Hold the exact final pose briefly without changing or reinterpreting anything.

No character replacement, face change, outfit change, body deformation, pose drift, background replacement, hammer tampering, wall penetration, collision, low ground movement, wild spinning, extra limbs, deformed hands, wrong grip, oversaturation or artificial CGI appearance.